The biggest change Doom VFR makes is the use of teleportation to move around the levels. ![]() Thankfully, I was brought up to speed on how to use these via a series of brief training rooms, rather than dropped directly into the hellspawn’s warm yet bitey embrace. Instead of simply strapping on your VR headset, using a regular controller and running the risk of the aforementioned problems, you’ll be taking advantage of new motion-controls to dive deeper in Doom’s world like never before.ĭuring my Doom VFR hands-on demo on PS4 I used two PlayStation Move controllers. Thankfully, it would seem Bethesda and id software are aware of the problems around VR and have tried to strike a happy medium, while still playing up to VR’s strengths. Not that we shouldn’t have hopes – VR has been the Promised Land for future-gazing gamers for years now. So while the technology, developers and gamers all take the time to get more used to VR, we perhaps need to change our expectations of what it can provide. It's likely we'll be waiting until the next generation of headsets for any widespread improvements in these key areas. ![]() Īnd let’s not forget, gamers in general are still getting used to the experience of playing in VR, with early adopters commonly complaining about the nauseating side effects some games inflict. Even the display resolutions in the current iterations of the PSVR, Oculus Rift and HTC Vive headsets seems to be lacking. The technology needs to be capable of providing frame rates as buttery smooth as non-VR titles.
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